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What is the first farming simulator 2008
What is the first farming simulator 2008










All tractors have rear hitches to connect equipment, and most have a front hitch as well.

what is the first farming simulator 2008

Other than harvesters, and a few pieces of self-propelled equipment, you will be hooking up just about every piece of equipment to a tractor. There are some more advanced things to consider with time, but those will be looked at later. Then I speed it up to fast growth and 120x speed, and spend a few minutes waiting for everything to grow. I usually plant all of my fields all at once, at real time speed and slow crop growth rate, that way even if I've bought every plot on the map, everything matures at close to the same time. First off you will have maintenance fees, and (if you plan well) passive income, which when you accelerate time will appropriately increase or decrease your bank account. You can control the flow of time at will, with a number of effects and considerations. Leave the actual farming to the digital serfs, you have better things to do.įinally, time management. Your workers, although incredibly stupid, act as a great multiplier, and the goal is to spend time positioning your vehicles, get workers in them, and then drive a tractor and trailer collecting grain. That being said I rely heavily on automated workers. I highly reccomend that in order to accelerate what is already a slow paced game, you do yourself a favor and set your difficulty setting to easy and not arbitrarily restrict your potential enjoyment. What is fun for myself is managing a large farming enterprise, not spending all day actually plowing and seeding fields by hand because the difficulty setting makes it more worthwhile to do it myself instead of pay a worker. Why? Because playing on normal or hard just ensures a slower paced game taking more manual labor to get your farm running. Before we get into gameplay, I'd like to stress how I play this game.












What is the first farming simulator 2008